123 NUMBER MAGIC Line Matching |
この情報はストアのものより古い可能性がございます。 | ||||
価格 | 無料 | ダウンロード |
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ジャンル | 教育 | |||
サイズ | 60.6MB | |||
開発者 | PRESCHOOL UNIVERSITY | |||
順位 |
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リリース日 | 2011-10-13 11:18:15 | 評価 |
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互換性 | iOS 9.0以降が必要です。 iPhone、iPad および iPod touch 対応。 |
123 Number Magic is designed to help children develop a strong 1-10 number concept.
This app has four lesson categories which can be selected by lesson type in the “Choose your own lesson” section or randomly created in the “Choose your own set-up” section of the app.
For effective learning, it is important to isolate the difficulty or specific point of instruction. This app has four levels of learning that are as follows:
Lesson 1—Matching the Auditory Names of Numbers to Quantities
This lesson helps your child to learn and reinforce the names of the numbers and match them to counted quantities. This app uses five sets of counters.
Lesson 2—Matching Quantities to Quantities
This lesson helps your child to learn to count and match equal quantities across different types of counters. Your child can learn to instantly recognize different amounts based on pattern recognition.
Lesson 3—Matching the Auditory Names of Numbers to Numerals
This lesson helps your child learn the names of the written numeral symbols that represent number quantities. This app focuses exclusively on 0-10.
Lesson 4—Matching Numerals to Quantities
The first three stages were the foundational learning, broken down in stages, to help your child come to this stage. This is the level at which most schools and workbooks teach. This is what most people would call the beginning of mathematics. Children do much better at this stage if they have a strong foundation in the three previous stages.
This app is designed to help children develop a strong 1-10 number concept. 123 Number Magic Line Matching gives your child practice with beginning numeracy skills. This app focuses on helping your child develop skills with the key three fundamentals of numeracy. The first of these components is the concept of quantity and being able to identify, especially in a linear progressive way, quantities of objects, or compare size or quantities. Examples of this would be which “half” of the cookie is bigger or which plate has more cookies. The second component is learning the auditory symbol, the word label of this concept, for example, “one, two, three, four.” Lastly comes the learning of the written symbols, the numerals, for the mathematical concepts, “1, 2, 3, 4, 5, 6, 7, 8, 9, 10.”
In simple terms, this app helps children develop strong counting skills.
This app helps children know the auditory names and the written numerals for 1-10.
This app gives your child lots of practice opportunities with the 1-10 number stage. Dr. Lyle Palmer says, “The repetition of the stimulus reduces the resistance at the synapse.” (Palmer, L., lecture on Accelerated Learning, 1998)
These games are designed so that children can do them independently after being given the basic instructions on how to play the games. The app uses built-in feedback mechanisms to provide assistance and clear direction that allows children to work at their own pace without pressure or hurry. These feedback mechanisms allow children to self-correct their own work. The child can experiment and learn from the app. Once the parent or teacher has given the child the basic knowledge of how to use the app, their job is done. The parent or teacher does not need to tell their child what is right or wrong, or where the connecting lines should be drawn. Instead, the feedback mechanisms of the app support learning by giving children clear, gentle, natural consequences. This set-up helps foster stress-free independent learning and optimum performance.
It can be difficult for parents not to interfere and to not be a strong presence in telling their child the answers within the app. The goal is not to tell the child what the answers are but for the child to discover through his own learning what the answers are—to build skills with practice. This process creates a deeper level of learning and creates more neuron pathways than if the child were just told the answers.
更新履歴
Added updates to help prevent accidental push of the home button during gameplay.
This app has four lesson categories which can be selected by lesson type in the “Choose your own lesson” section or randomly created in the “Choose your own set-up” section of the app.
For effective learning, it is important to isolate the difficulty or specific point of instruction. This app has four levels of learning that are as follows:
Lesson 1—Matching the Auditory Names of Numbers to Quantities
This lesson helps your child to learn and reinforce the names of the numbers and match them to counted quantities. This app uses five sets of counters.
Lesson 2—Matching Quantities to Quantities
This lesson helps your child to learn to count and match equal quantities across different types of counters. Your child can learn to instantly recognize different amounts based on pattern recognition.
Lesson 3—Matching the Auditory Names of Numbers to Numerals
This lesson helps your child learn the names of the written numeral symbols that represent number quantities. This app focuses exclusively on 0-10.
Lesson 4—Matching Numerals to Quantities
The first three stages were the foundational learning, broken down in stages, to help your child come to this stage. This is the level at which most schools and workbooks teach. This is what most people would call the beginning of mathematics. Children do much better at this stage if they have a strong foundation in the three previous stages.
This app is designed to help children develop a strong 1-10 number concept. 123 Number Magic Line Matching gives your child practice with beginning numeracy skills. This app focuses on helping your child develop skills with the key three fundamentals of numeracy. The first of these components is the concept of quantity and being able to identify, especially in a linear progressive way, quantities of objects, or compare size or quantities. Examples of this would be which “half” of the cookie is bigger or which plate has more cookies. The second component is learning the auditory symbol, the word label of this concept, for example, “one, two, three, four.” Lastly comes the learning of the written symbols, the numerals, for the mathematical concepts, “1, 2, 3, 4, 5, 6, 7, 8, 9, 10.”
In simple terms, this app helps children develop strong counting skills.
This app helps children know the auditory names and the written numerals for 1-10.
This app gives your child lots of practice opportunities with the 1-10 number stage. Dr. Lyle Palmer says, “The repetition of the stimulus reduces the resistance at the synapse.” (Palmer, L., lecture on Accelerated Learning, 1998)
These games are designed so that children can do them independently after being given the basic instructions on how to play the games. The app uses built-in feedback mechanisms to provide assistance and clear direction that allows children to work at their own pace without pressure or hurry. These feedback mechanisms allow children to self-correct their own work. The child can experiment and learn from the app. Once the parent or teacher has given the child the basic knowledge of how to use the app, their job is done. The parent or teacher does not need to tell their child what is right or wrong, or where the connecting lines should be drawn. Instead, the feedback mechanisms of the app support learning by giving children clear, gentle, natural consequences. This set-up helps foster stress-free independent learning and optimum performance.
It can be difficult for parents not to interfere and to not be a strong presence in telling their child the answers within the app. The goal is not to tell the child what the answers are but for the child to discover through his own learning what the answers are—to build skills with practice. This process creates a deeper level of learning and creates more neuron pathways than if the child were just told the answers.
更新履歴
Added updates to help prevent accidental push of the home button during gameplay.
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