Farkle Pirates Dice |
この情報はストアのものより古い可能性がございます。 | ||||
価格 | 無料 | ダウンロード |
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ジャンル | ゲーム | |||
サイズ | 83.6MB | |||
開発者 | Naxos s.r.o. | |||
順位 |
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リリース日 | 2015-06-11 08:39:08 | 評価 | 評価が取得できませんでした。 | |
互換性 | iOS 5.1.1以降が必要です。 iPhone、iPad および iPod touch 対応。 |
If you are new to Farkle, then it’s an awesome tricky game that can entice you to keep playing. A dice game of luck and wit, Farkle is very popular throughout the world. Dominated mainly in the casinos, where you bet and play your best move to win.
You can only begin Farkle by throwing 6 dice. You can build up "a dice throw or hands", such as 3 of a kind, straights, doubles etc, and score high each time you play the game.
If you need to stay in the game and score high, you need to score during the buildup. If you fail to score, then you would Farkle and lose all the points you won in that round
Score as high as possible in the 10 rounds
At the beginning of each turn, the player throws all of the dice at once from a cup.
After each throw, one or more scoring dice must be set aside (see sections on scoring below).
The player may then either end their turn and bank the score accumulated so far, or continue to throw the remaining dice.
If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated. There is no limit to the number of "hot dice" a player may roll in one turn.
If none of the dice score in any given throw, the player has "farkled" and all points for that turn are lost.
At the end of the player's turn, the dice are handed to the next player in succession (usually in clockwise rotation), and they have their turn.
Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-score.
You can only begin Farkle by throwing 6 dice. You can build up "a dice throw or hands", such as 3 of a kind, straights, doubles etc, and score high each time you play the game.
If you need to stay in the game and score high, you need to score during the buildup. If you fail to score, then you would Farkle and lose all the points you won in that round
Score as high as possible in the 10 rounds
At the beginning of each turn, the player throws all of the dice at once from a cup.
After each throw, one or more scoring dice must be set aside (see sections on scoring below).
The player may then either end their turn and bank the score accumulated so far, or continue to throw the remaining dice.
If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated. There is no limit to the number of "hot dice" a player may roll in one turn.
If none of the dice score in any given throw, the player has "farkled" and all points for that turn are lost.
At the end of the player's turn, the dice are handed to the next player in succession (usually in clockwise rotation), and they have their turn.
Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-score.
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