Templar Infinite Crusade

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価格 240円
ダウンロード
ジャンルゲーム
サイズ
68.0MB
開発者Juan Ignacio Perez-Bernal Gonzalez
順位
ジャンル別:
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総合:
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リリース日2014-12-02 21:07:20
評価 評価が取得できませんでした。
互換性iOS 6.0以降が必要です。
iPhone、iPad および iPod touch 対応。
You are an immortal templar on a crusade to vanquish the evil elder ones that have arisen from their deep slumber. The fate of the world as we know it is at stake. You must use all your skills and powers to banish evil from the world.

Templar Infinite Crusade features:

- Each crusade is randomly generated. Provides endless replay value.

- Over 300 unique enemies to battle. Common, uncommon and rare monsters. (legendaries and godlike monsters in future DLC).

- Over 200 non combat encounters including equipment, shrines, books, potions,treasure piles, food items, traps, and more.

-11 deadly bosses.

-14 skills that level to near infinite values. Skills are: Sword, bow, fireball, shield, barrier, fortify, heal, escape, morph, health, armor, willpower, agility and identify.

-Gain more resources as you level up to assist you on your crusades. More arrows, fireballs, shields etc.

-Infinite scaling difficulty. Each time a boss is killed the crusades get longer and harder, so level up and crusade farther than anyone else. Bosses can respawn, so scaling is infinite.

-Rogue-like mechanics. Items lost on death, but you get to permanently level your characters skills.

-Lightning fast gameplay. Battles are turned based, but rarely last over 4 seconds each. No inventory management to slow you down. Instantly equip, drink, eat, read, sell, invest, pray, or perform other actions in an incredibly user friendly interface as you encounter particular items.

-Easy to grasp, hard to master, (tutorial included and recommended. Don't worry. Its mostly killing stuff with your skills), but the game itself is not easy. You will die a lot. Each death is a learning experience. You cannot spam your sword and expect to survive long without using your other skills. Some games last 5 seconds. It might feel unfair at times, but such is the nature of randomized games. It is all part of the fun.

-Log function provides vital information in order to assist decision making in combat and noncombat encounters.

-Jump right into the action when you want to play. No waiting or loading screens, or complex menus to navigate. Quick in, quick out. Takes about 2 seconds (no joke) to jump into a game on an iPhone 4s, so great to play when you have 2 or 3 minutes.

-No in app purchases of any kind (Yep, this is actually a feature). There are enough deadly traps and sinister monsters in the game already, so no need to further scare away any potential crusaders by including the mind blowing horror of in app purchases.

-Awesome retro style artwork(will be upgraded soon).

- Awesome sound track. Over 15 songs.

-Stat tracking so that you may boast to friends. How many crusades have you embarked on? How many enemies have you vanquished? What is the farthest you have survived on a crusade? What is you average crusade distance? These stats are tracked. Future DLC will allow for more stats to be tracked.

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FUTURE PLANS
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-Hall of Heroes and Enemy modifiers for more randomness. Fat goblins. Slow elephants. Dumb kobold mages (Wait a sec, aren't they all dumb already?). Imagine the possibilities. Oh the horror, the horror. Coming next patch

-PVP like system (Already designed. Need to implement and test).

-Graphics Overhaul

-Other languages. Spanish, portuguese and more.

-More enemies including legendary and godlike.

-More items.

-More types of noncombat encounters.

-More stat tracking.

-Might add new hero skills, but game is pretty balanced as is. Mostly depends on user feedback.

更新履歴
All graphics scaled using a different method. Graphics now more crisp especially in larger devices. Many items and monsters resized.

Backgrounds changed to a pixelated look.

Many sprites removed(necklaces, gloves etc), changed for new sprites(Helmets, canes). Overall graphics much more streamlined and items make more sense.

From a gameplay perspective here are the changes:

Monster modifiers: Many modifiers added. Monsters can be easier/harder. Harder enemies provide more loot, easier enemies provide the same loot. Modifiers can be reviewed in the log when a monster has been id'ed.

Fortify has been improved to make it more attractive: Base buff and heal increased by 6, so even at base level fortify is a great buff and heal.

Morph: all ITEMS have had their morph resistance drastically lowered. It will be much easier to morph out a crappy item/trap in exchange for a better one.

Item appearance rebalanced: Less useful items will appear slightly less frequently, armor, food, treasure and sword slightly raised.

Initial Identify raised: Will make ID'ing monsters/items a lot easier at the start of the game.

Overall difficulty lowered at the start. This will decrease frustration. I managed to down an elder once in the 6th life. Difficulty does scale as usual.

More starting skill uses. Extra skill uses for many skills.

Information in log reviewed to be clearer.

Treasure investments DO NOT STACK anymore. If you invest a more expensive treasure it will override the lesser one. Lesser treasures will automatically be looted if current investment is better.

Gold distance payout rebalanced,(no longer exponential payout, now linear model).

Overall the game is easier in the beginning, while mounting its difficulty later on. New players overall will benefit from the easier beginning, older players will have extra skill uses.

Next up: Animations and spell effects.
  • 現在ランキング圏外です。
更新日時:2025年1月10日 16時20分
 
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