GFXBench GL |
この情報はストアのものより古い可能性がございます。 | ||||
価格 | 無料 | ダウンロード |
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---|---|---|---|---|
ジャンル | ユーティリティ | |||
サイズ | 52.2MB | |||
開発者 | Kishonti Informatics | |||
順位 |
| |||
リリース日 | 2013-04-12 04:10:10 | 評価 | 評価が取得できませんでした。 | |
互換性 | iOS 9.0以降が必要です。 iPhone、iPad および iPod touch 対応。 |
GFXBench is a free, cross-platform and cross-API 3D graphics benchmark that measures graphics performance, long-term performance stability, render quality and power consumption with a single, easy-to-use application.
GFXBench 4.0 enables measuring mobile and desktop performance with advanced graphics effects and increased workloads.
Features:
• Automatically detects your device's capabilities and selects the most appropriate test set for your device to provide accurate information. Therefore the list of available tests may vary between devices.
• Including Manhattan 3.0 for OpenGL ES 3.0 and Manhattan 3.1 for OpenGL ES 3.1 testing
• Battery and Stability test: Measures the device’s battery life and performance stability by logging frames-per-second (FPS) and expected battery running while running sustained game-like animations
• Render quality test: Measures the visual fidelity provided by the device in the high-end gaming-like scene
• Multi-lingual, easy-to-use user interface: device comparison within the application by downloading the complete GFXBench database, extensive system information
• On-screen and off-screen test run modes
• Includes all previous low-level tests for devices with only ES2.0 capability.
Test list (varied by OpenGL ES capabilities):
• Manhattan 3.1
• Manhattan
• T-Rex
• ALU 2
• Texturing
• Driver Overhead 2
• Render Quality
• Battery and Stability
• ALU
• Alpha Blending
• Driver Overhead
• Fill
Please note: The full fledged benchmark needs at least 300 MB free space on the device (required for the high-level test scenes).
You can compare your benchmark results with all the other uploaded results at our website: www.gfxbench.com.
If you need any help, please contact us via email at help@gfxbench.com!
更新履歴
Added new Manhattan 3.1 battery test on OpenGL ES 3.1 compatible devices. Minor bug fixes.
GFXBench 4.0 enables measuring mobile and desktop performance with advanced graphics effects and increased workloads.
Features:
• Automatically detects your device's capabilities and selects the most appropriate test set for your device to provide accurate information. Therefore the list of available tests may vary between devices.
• Including Manhattan 3.0 for OpenGL ES 3.0 and Manhattan 3.1 for OpenGL ES 3.1 testing
• Battery and Stability test: Measures the device’s battery life and performance stability by logging frames-per-second (FPS) and expected battery running while running sustained game-like animations
• Render quality test: Measures the visual fidelity provided by the device in the high-end gaming-like scene
• Multi-lingual, easy-to-use user interface: device comparison within the application by downloading the complete GFXBench database, extensive system information
• On-screen and off-screen test run modes
• Includes all previous low-level tests for devices with only ES2.0 capability.
Test list (varied by OpenGL ES capabilities):
• Manhattan 3.1
• Manhattan
• T-Rex
• ALU 2
• Texturing
• Driver Overhead 2
• Render Quality
• Battery and Stability
• ALU
• Alpha Blending
• Driver Overhead
• Fill
Please note: The full fledged benchmark needs at least 300 MB free space on the device (required for the high-level test scenes).
You can compare your benchmark results with all the other uploaded results at our website: www.gfxbench.com.
If you need any help, please contact us via email at help@gfxbench.com!
更新履歴
Added new Manhattan 3.1 battery test on OpenGL ES 3.1 compatible devices. Minor bug fixes.
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