Free OpenGL ES development with Shaderific |
この情報はストアのものより古い可能性がございます。 | ||||
価格 | 無料 | ダウンロード |
||
---|---|---|---|---|
ジャンル | 教育 | |||
サイズ | 34.3MB | |||
開発者 | Gryphos GmbH | |||
順位 |
| |||
リリース日 | 2012-10-04 17:23:57 | 評価 | 評価が取得できませんでした。 | |
互換性 | iOS 以降が必要です。 iPhone、iPad および iPod touch 対応。 |
Get started with OpenGL ES 2.0 shader development on your iPad, iPhone or iPod touch today. Create your own vertex and fragment shaders using the OpenGL Shading Language (GLSL) and compile them on your mobile device. Tweak your shader code and the values of the uniforms and see the effects immediately.
Wether you are an experienced developer or a beginner, Shaderific is a powerful and fun tool to work on your shaders on the go or to do some prototyping on the couch.
*** FREE VERSUS PAID VERSION ***
This is the free version of Shaderific. It has the same functionality as the paid version, but whenever you quit the app all changes are discarded.
GLSL REFERENCE
- Built-in reference for the OpenGL Shading Language (iOS 6)
- Detailed descriptions of all GLSL data types, qualifiers, variables, constants, statements and functions (iOS 6)
- Context-sensitive help for all GLSL keywords providing a description and usage examples (iOS 6 / iPad)
EDITOR
- Code completion for keywords, functions and user-defined variables (on pressing the tab key)
- Syntax highlighting with customizable colors (iOS 6)
- Line numbers and error highlighting (iOS 6)
- 9 fonts in 9 sizes (6 monospaced, 3 proportional)
- Three customizable predefined themes (default, light, dark)
- Keyboard extension with frequently used keys on iPad
- Improved undo / redo support
SHADERS
- 26 built-in shaders ranging from simple lighting and procedural coloring to normal mapping and procedural noise generation
- Change the values of the built-in parameters and uniforms without interrupting the render loop and see the effects immediately
- Import shader files with Dropbox or iTunes Document Sharing
OBJECTS
- 29 objects including 3 polygons, 6 polyhedrons, 7 parametric surfaces and 13 real-life items (teapot, watering can, chair, trumpet, etc.)
- Import objects in the Wavefront object format (.obj files)
- Export objects as header files
PARTICLE SYSTEMS
- Particle systems with spherical and cubic shape
- Adjustable number of particles between 1,000 and 100,000
TEXTURES
- 23 textures including 4 patterns, 4 earth maps, 6 normal maps and 2 cubemaps
- Import textures in JPEG, PNG, TIFF, GIF and BMP format
- Import supports texture2D textures as well as cubemaps
FRAMEBUFFER TEXTURE
Framebuffer texture containing the previously rendered frame
VIDEO SUPPORT
- Camera texture with video stream from the built-in cameras
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Video recording with automatic export to the photo library
FULL SCREEN MODE
- Full screen mode for image processing (e.g. texture blending)
- Hiding the menu and status bar on double tap
MULTITOUCH SUPPORT
- Multitouch support with a new uniform array in the shader programs
- Coordinates for up to 10/5 simultaneous touches on iPad/iPhone
DROPBOX SUPPORT
- Import / export shader files
- Import objects (Wavefront .obj files)
- Import textures (jpeg, png, tiff, gif, bmp)
- Import movies (m4v)
- Export objects as header files with vertex, normal and face data
PHOTO LIBRARY
- Import images
- Import movies
- Export recorded videos
FILE SHARING
- Open shader files in other iOS apps
- Exchange shader files with your computer using iTunes Document Sharing
EXTERNAL KEYBOARD
Full support for external bluetooth keyboards
SETTINGS (PARAMETERS AND UNIFORMS)
The built-in parameters and uniforms can be changed in the settings menu without interrupting the render loop.
Parameters:
- Frame rate
- Multisampling
- Scaling
- Object resolution (parametric surfaces)
- Number of particles (particle systems)
- Video resolution
- Video playback frame rate
- Global rotation (axis and velocity)
- Object rotation (axis and velocity)
- Background color (clear color)
- Angle of view
Uniforms:
- Ambient color
- Diffuse color (0-3)
- Specular color
- Specular exponent
- Light position
- Directional / positional light
更新履歴
Fixed several layout issues regarding the onscreen keyboard
Version 2.0
Now with camera support, face detection, movie textures and video capture
- Camera texture with video stream from the built-in cameras
- Switch between front- and back-facing camera
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Import movies from Dropbox or the photo library
- Video recording with automatic export to the photo library
- Customizable video resolution and playback frame rate
- Framebuffer texture containing the previously rendered frame
- Scalable render target to improve performance
- 4 new shader programs demonstrating the new camera, movie and framebuffer textures
- New parametric object (plane)
- Open shader files in other iOS apps
- Full support for external bluetooth keyboards
Wether you are an experienced developer or a beginner, Shaderific is a powerful and fun tool to work on your shaders on the go or to do some prototyping on the couch.
*** FREE VERSUS PAID VERSION ***
This is the free version of Shaderific. It has the same functionality as the paid version, but whenever you quit the app all changes are discarded.
GLSL REFERENCE
- Built-in reference for the OpenGL Shading Language (iOS 6)
- Detailed descriptions of all GLSL data types, qualifiers, variables, constants, statements and functions (iOS 6)
- Context-sensitive help for all GLSL keywords providing a description and usage examples (iOS 6 / iPad)
EDITOR
- Code completion for keywords, functions and user-defined variables (on pressing the tab key)
- Syntax highlighting with customizable colors (iOS 6)
- Line numbers and error highlighting (iOS 6)
- 9 fonts in 9 sizes (6 monospaced, 3 proportional)
- Three customizable predefined themes (default, light, dark)
- Keyboard extension with frequently used keys on iPad
- Improved undo / redo support
SHADERS
- 26 built-in shaders ranging from simple lighting and procedural coloring to normal mapping and procedural noise generation
- Change the values of the built-in parameters and uniforms without interrupting the render loop and see the effects immediately
- Import shader files with Dropbox or iTunes Document Sharing
OBJECTS
- 29 objects including 3 polygons, 6 polyhedrons, 7 parametric surfaces and 13 real-life items (teapot, watering can, chair, trumpet, etc.)
- Import objects in the Wavefront object format (.obj files)
- Export objects as header files
PARTICLE SYSTEMS
- Particle systems with spherical and cubic shape
- Adjustable number of particles between 1,000 and 100,000
TEXTURES
- 23 textures including 4 patterns, 4 earth maps, 6 normal maps and 2 cubemaps
- Import textures in JPEG, PNG, TIFF, GIF and BMP format
- Import supports texture2D textures as well as cubemaps
FRAMEBUFFER TEXTURE
Framebuffer texture containing the previously rendered frame
VIDEO SUPPORT
- Camera texture with video stream from the built-in cameras
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Video recording with automatic export to the photo library
FULL SCREEN MODE
- Full screen mode for image processing (e.g. texture blending)
- Hiding the menu and status bar on double tap
MULTITOUCH SUPPORT
- Multitouch support with a new uniform array in the shader programs
- Coordinates for up to 10/5 simultaneous touches on iPad/iPhone
DROPBOX SUPPORT
- Import / export shader files
- Import objects (Wavefront .obj files)
- Import textures (jpeg, png, tiff, gif, bmp)
- Import movies (m4v)
- Export objects as header files with vertex, normal and face data
PHOTO LIBRARY
- Import images
- Import movies
- Export recorded videos
FILE SHARING
- Open shader files in other iOS apps
- Exchange shader files with your computer using iTunes Document Sharing
EXTERNAL KEYBOARD
Full support for external bluetooth keyboards
SETTINGS (PARAMETERS AND UNIFORMS)
The built-in parameters and uniforms can be changed in the settings menu without interrupting the render loop.
Parameters:
- Frame rate
- Multisampling
- Scaling
- Object resolution (parametric surfaces)
- Number of particles (particle systems)
- Video resolution
- Video playback frame rate
- Global rotation (axis and velocity)
- Object rotation (axis and velocity)
- Background color (clear color)
- Angle of view
Uniforms:
- Ambient color
- Diffuse color (0-3)
- Specular color
- Specular exponent
- Light position
- Directional / positional light
更新履歴
Fixed several layout issues regarding the onscreen keyboard
Version 2.0
Now with camera support, face detection, movie textures and video capture
- Camera texture with video stream from the built-in cameras
- Switch between front- and back-facing camera
- Uniform with face bounds for up to 5 faces (face detection)
- Movie textures with imported movie files
- Import movies from Dropbox or the photo library
- Video recording with automatic export to the photo library
- Customizable video resolution and playback frame rate
- Framebuffer texture containing the previously rendered frame
- Scalable render target to improve performance
- 4 new shader programs demonstrating the new camera, movie and framebuffer textures
- New parametric object (plane)
- Open shader files in other iOS apps
- Full support for external bluetooth keyboards
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