CubeOn |
この情報はストアのものより古い可能性がございます。 | ||||
価格 | 無料 | ダウンロード |
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---|---|---|---|---|
ジャンル | ゲーム | |||
サイズ | 9.1MB | |||
開発者 | Thomas Nattestad | |||
順位 |
| |||
リリース日 | 2009-08-27 08:22:13 | 評価 | 評価が取得できませんでした。 | |
互換性 | iOS 3.0以降が必要です。 iPhone、iPad および iPod touch 対応。 |
Whether you are sitting at home or on the road it is always nice to have a great puzzle that you can use to keep your brain from completely turning into mush. CubeOn is guaranteed to keep your brain nice and fresh so it won’t spill out onto the nice carpeting. Challenge yourself with 100 levels of innovative puzzles that are sure to befuddle and bamboozle you. You just can’t put it down until you solve just one more level…and maybe one more after that…
The point is to drag the cubes onto the dots. Sounds simple right. Wrong. The difficulty lies in the fact that the cubes will just keep on going until either hitting a wall or another cube. There is even more complexity added with pits of no return and patches of salvation. These things add to the complexity and innovation of all one hundred levels.
Credit for game design goes to Klas Kroon and his game cubeoban
Be warned though, CubeOn is not for the faint of heart. You will want to pull your hair out during some of these levels and finally you will swear on your life that the level just simply is not solvable. Be assured though that all one hundred of these levels are completely solvable, even if it takes an eternity to figure them out.
My acknowledgements go to my programming teacher, Dave Goldsmith, for inspiring me, teaching me, and for being there when there was something I needed help with. I would also like to thank my friends who have helped me along the way: Aner, Lucas, David, and Henson.
Farewell, and good luck playing CubeOn!
更新履歴
-Bug Fixes
-iAds to help support the student developer
The point is to drag the cubes onto the dots. Sounds simple right. Wrong. The difficulty lies in the fact that the cubes will just keep on going until either hitting a wall or another cube. There is even more complexity added with pits of no return and patches of salvation. These things add to the complexity and innovation of all one hundred levels.
Credit for game design goes to Klas Kroon and his game cubeoban
Be warned though, CubeOn is not for the faint of heart. You will want to pull your hair out during some of these levels and finally you will swear on your life that the level just simply is not solvable. Be assured though that all one hundred of these levels are completely solvable, even if it takes an eternity to figure them out.
My acknowledgements go to my programming teacher, Dave Goldsmith, for inspiring me, teaching me, and for being there when there was something I needed help with. I would also like to thank my friends who have helped me along the way: Aner, Lucas, David, and Henson.
Farewell, and good luck playing CubeOn!
更新履歴
-Bug Fixes
-iAds to help support the student developer
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