Terracraft, the Sandbox Game |
この情報はストアのものより古い可能性がございます。 | ||||
価格 | 無料 | ダウンロード |
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---|---|---|---|---|
ジャンル | ゲーム | |||
サイズ | 10.8MB | |||
開発者 | Eduardo Mauricio da Costa | |||
順位 |
| |||
リリース日 | 2015-03-02 00:09:43 | 評価 | 評価が取得できませんでした。 | |
互換性 | iOS 7.0以降が必要です。 iPhone、iPad および iPod touch 対応。 |
What if you wake up in a world full of delicious foods and candies, spending your days digging into bubblegum or walking thru chocolate caves? Make dreams come true with Terracraft, a 2D sandbox game food-themed.
Want to play this free game and build your own sweet world of sweetness? With almost 200 different blocks (with more to come) and a really huge area of play, you can do it!
In case of any bugs, please leave a message at: http://blog.terracraftgame.com/
更新履歴
According to new research, bugs can consume the equivalent of 60000 hot dogs each year, in a 150-block stretch of the Broadway/West Street corridor. Nice, huh?
Well, let's hope Terracraft’s bugs aren't that useful. Some of them squeezed themselves into production, and couple got squashed in this release.
1. Those pesky ads are not as intrusive. GUI was slightly changed to prevent window jumping whenever an advertisement appear. This can be easily noticed by iPad users (since their ads are taller), and were leading to some memory leaking and few crashes here and there.
2. People are confused about how to play (thanks anonymous statistics opted-in users). A not-so-subtle ballon will appear to inform players about the tutorial button. One day, this tutorial will be more “inlined”, but the quest system will suffice for now.
3. Still about quests, the screen is now a popover for iPad users, just because it’s easier to read.
There’s a lot of features and bugs queued for future releases. Don’t forget to go to Terracraft’s blog (http://blog.terracraftgame.com) to be in touch with development.
Want to play this free game and build your own sweet world of sweetness? With almost 200 different blocks (with more to come) and a really huge area of play, you can do it!
In case of any bugs, please leave a message at: http://blog.terracraftgame.com/
更新履歴
According to new research, bugs can consume the equivalent of 60000 hot dogs each year, in a 150-block stretch of the Broadway/West Street corridor. Nice, huh?
Well, let's hope Terracraft’s bugs aren't that useful. Some of them squeezed themselves into production, and couple got squashed in this release.
1. Those pesky ads are not as intrusive. GUI was slightly changed to prevent window jumping whenever an advertisement appear. This can be easily noticed by iPad users (since their ads are taller), and were leading to some memory leaking and few crashes here and there.
2. People are confused about how to play (thanks anonymous statistics opted-in users). A not-so-subtle ballon will appear to inform players about the tutorial button. One day, this tutorial will be more “inlined”, but the quest system will suffice for now.
3. Still about quests, the screen is now a popover for iPad users, just because it’s easier to read.
There’s a lot of features and bugs queued for future releases. Don’t forget to go to Terracraft’s blog (http://blog.terracraftgame.com) to be in touch with development.
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