Matchstick Memories |
この情報はストアのものより古い可能性がございます。 | ||||
価格 | 無料 | ダウンロード |
||
---|---|---|---|---|
ジャンル | ゲーム | |||
サイズ | 8.3MB | |||
開発者 | CH Buckingham | |||
順位 |
| |||
リリース日 | 2014-09-04 05:14:51 | 評価 | 評価が取得できませんでした。 | |
互換性 | iOS 8.0以降が必要です。 iPhone、iPad および iPod touch 対応。 |
- "If you enjoyed A Dark Room, this game is absolutely for you." -PocketTactics.com
- "an existential journey" -Gamezebo.com
- "a great example of what can be done with the match three and puzzle genres if developers think outside of the box" -MacNN.com
- "surprisingly compelling and tactile gameplay" -JayIsGames.com
- "a refreshing departure from the typical mobile puzzle game" -Continue-Play.com
-
You are meant to be confused. The story begins as a sparse linear narrative, but as you become familiar with the world, and as the story progresses, puzzles become more complex and entire chapters eventually become meta-puzzles that must be completed in order to move forward, but even then, this story is as much about the journey as the struggle.
Features:
- The world dynamically adjusts the difficulty of puzzle types over time.
- The Failsafe System, which can be disabled via the pause menu, changes the puzzle type if the player appears to be unable to progress.
- 10 hours of crafted story and 12 procedural endless modes.
A hybrid of a classic streamlined 'Zork-like' text adventure and color based puzzle match games and minesweeper.
You navigate a world of memories, making decisions and solving puzzles as a confusing, complex, cryptic, and at times dark story unfolds in the text based world around you.
A unique iPhone, iPad (supports both portrait and landscape), or iPod color match / interactive fiction app. The first half of the story is free, the second half of the story requires a single In-App-Purchase to permanently unlock. This is the only IAP in the game.
-------------
twitter: @heavyhandedgame
更新履歴
-Changed string match logic to be less about guessing user intent, and more about precision.
-Changed some scoring logic for some of the more challenging game types.
-Made some game types less difficult.
-Hopefully fixed some threading cases that were causing instability.
-Made it much faster to navigate between some sections in the garage area.
- "an existential journey" -Gamezebo.com
- "a great example of what can be done with the match three and puzzle genres if developers think outside of the box" -MacNN.com
- "surprisingly compelling and tactile gameplay" -JayIsGames.com
- "a refreshing departure from the typical mobile puzzle game" -Continue-Play.com
-
You are meant to be confused. The story begins as a sparse linear narrative, but as you become familiar with the world, and as the story progresses, puzzles become more complex and entire chapters eventually become meta-puzzles that must be completed in order to move forward, but even then, this story is as much about the journey as the struggle.
Features:
- The world dynamically adjusts the difficulty of puzzle types over time.
- The Failsafe System, which can be disabled via the pause menu, changes the puzzle type if the player appears to be unable to progress.
- 10 hours of crafted story and 12 procedural endless modes.
A hybrid of a classic streamlined 'Zork-like' text adventure and color based puzzle match games and minesweeper.
You navigate a world of memories, making decisions and solving puzzles as a confusing, complex, cryptic, and at times dark story unfolds in the text based world around you.
A unique iPhone, iPad (supports both portrait and landscape), or iPod color match / interactive fiction app. The first half of the story is free, the second half of the story requires a single In-App-Purchase to permanently unlock. This is the only IAP in the game.
-------------
twitter: @heavyhandedgame
更新履歴
-Changed string match logic to be less about guessing user intent, and more about precision.
-Changed some scoring logic for some of the more challenging game types.
-Made some game types less difficult.
-Hopefully fixed some threading cases that were causing instability.
-Made it much faster to navigate between some sections in the garage area.
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