Elder Towers |
この情報はストアのものより古い可能性がございます。 | ||||
価格 | 無料 | ダウンロード |
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---|---|---|---|---|
ジャンル | ゲーム | |||
サイズ | 344.9MB (ダウンロードにWIFIが必要) | |||
開発者 | tin yip yeung | |||
順位 |
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リリース日 | 2014-09-10 05:51:28 | 評価 | 評価が取得できませんでした。 | |
互換性 | iOS 6.0以降が必要です。 iPhone、iPad および iPod touch 対応。 |
Features:
* TCG game mechanisms realized in real-time 3D environment
* Third person view RTS
* Free-roaming single-player RPG campaign
* Multiplayer duel
* 160 mind-boggling spells
* 104 summoned units, fully animated 3D characters
* 3 character classes with powerful special feats
* Fast-paced gameplay designed for 5~10 minute matches
* Earn spells and summons by adventuring, not by buying booster packs via IAP
REMINDER: You are highly recommended to follow through the tutorial levels to learn the game mechanisms -- this is not a simple generic hack-and-slash game.
Elder Towers offers the strategical complexity of a deck-building collectible card game, and translates the deep game mechanism into intuitive fast-paced gameplay with exciting visuals. The focus of the game is about building a good deck of spells and choosing a good team of summons beforehand, and using the right tools at the right moment.
You play as a powerful mage who can turn the tide of battle with just one or two spells. You can do far more than just spamming fireballs and blizzards on your enemies. You can call forth a tornado to remove enemy creatures from the battlefield. You can conjure a dense mist to blind all creatures. You can feast on the soul of your opponent's summons to refill your mana. You can turn your summons into undying frenzied berserkers, or transform them into giants with massive strength. You can cut up your enemies with storm of blades, impale them with wall of spears.
Your opponents would not just be waves of mindless mobs. You will have wizard fights with powerful spellcasters, erecting magical shields and walls, countering spells, reflecting magic missiles, and so on.
To allow you to focus on the magical warfare, you will not be fettered with micromanagement of your summons. They will all act on their own: defender units will automatically engage enemies who get close to your base, bodyguard units will follow and protect you, attacker units will invade enemy base and attack any enemies on their path. Most creatures possess some unique powers, and may produce interesting combos with the spells.
You will gradually build up your arsenal of spells and summons by following the main campaign, or by just roaming around the four magical kingdoms and completing the procedurally-generated side quests, discovering powerful artifacts and learning special spellcasting feats. Gather the power, build your best deck, and test your mettle in online duels.
Any suggestions for new spells and summons in future updates? Leave your comments on our Facebook page:
https://www.facebook.com/ElderTowers
更新履歴
- Added: allow Quick Start (skip tutorial) on character creation if you have already completed the tutorial before
- Added: allow player to choose a starting spell and summon package (Fire, Water, Air, or Earth) on Quick Start character creation
- Game Balance: increased starting coins
- Game Balance: Easy difficulty and Normal difficulty are now easier, Hard difficulty remains the same
* TCG game mechanisms realized in real-time 3D environment
* Third person view RTS
* Free-roaming single-player RPG campaign
* Multiplayer duel
* 160 mind-boggling spells
* 104 summoned units, fully animated 3D characters
* 3 character classes with powerful special feats
* Fast-paced gameplay designed for 5~10 minute matches
* Earn spells and summons by adventuring, not by buying booster packs via IAP
REMINDER: You are highly recommended to follow through the tutorial levels to learn the game mechanisms -- this is not a simple generic hack-and-slash game.
Elder Towers offers the strategical complexity of a deck-building collectible card game, and translates the deep game mechanism into intuitive fast-paced gameplay with exciting visuals. The focus of the game is about building a good deck of spells and choosing a good team of summons beforehand, and using the right tools at the right moment.
You play as a powerful mage who can turn the tide of battle with just one or two spells. You can do far more than just spamming fireballs and blizzards on your enemies. You can call forth a tornado to remove enemy creatures from the battlefield. You can conjure a dense mist to blind all creatures. You can feast on the soul of your opponent's summons to refill your mana. You can turn your summons into undying frenzied berserkers, or transform them into giants with massive strength. You can cut up your enemies with storm of blades, impale them with wall of spears.
Your opponents would not just be waves of mindless mobs. You will have wizard fights with powerful spellcasters, erecting magical shields and walls, countering spells, reflecting magic missiles, and so on.
To allow you to focus on the magical warfare, you will not be fettered with micromanagement of your summons. They will all act on their own: defender units will automatically engage enemies who get close to your base, bodyguard units will follow and protect you, attacker units will invade enemy base and attack any enemies on their path. Most creatures possess some unique powers, and may produce interesting combos with the spells.
You will gradually build up your arsenal of spells and summons by following the main campaign, or by just roaming around the four magical kingdoms and completing the procedurally-generated side quests, discovering powerful artifacts and learning special spellcasting feats. Gather the power, build your best deck, and test your mettle in online duels.
Any suggestions for new spells and summons in future updates? Leave your comments on our Facebook page:
https://www.facebook.com/ElderTowers
更新履歴
- Added: allow Quick Start (skip tutorial) on character creation if you have already completed the tutorial before
- Added: allow player to choose a starting spell and summon package (Fire, Water, Air, or Earth) on Quick Start character creation
- Game Balance: increased starting coins
- Game Balance: Easy difficulty and Normal difficulty are now easier, Hard difficulty remains the same
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