Cell Blast |
この情報はストアのものより古い可能性がございます。 | ||||
価格 | 無料 | ダウンロード |
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---|---|---|---|---|
ジャンル | ゲーム | |||
サイズ | 8.2MB | |||
開発者 | Tryout Games | |||
順位 |
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リリース日 | 2012-02-24 17:59:26 | 評価 | 評価が取得できませんでした。 | |
互換性 | iOS 以降が必要です。 iPad 対応。 |
Inspired by John Conway's Game of Life, Cell Blast takes his concept much, much further, allowing you to build a virtually limitless variety of cellular automata that follow Life-like rules, using a simple but feature-rich coding tool.
Cell Blast is a platform for the construction of cellular automata. A cellular automaton is a computational model in which a series of cells are laid out in one or more dimensions, such as a two-dimensional grid. Each cell may exist in a series of states, and these cells evolve based on a series of rules that are processed in discrete time steps. As each step passes, each cell is processed according to these rules.
Cell Blast includes the following features:
* A large grid upon which to draw automata tokens (up to 400x400 cells).
* The ability to choose from 5 states, represented as various token colours, as well as the empty state.
* A "play" feature that allows you to adjust speed and pause.
* A "full-screen" mode that allows your automata to occupy the entire screen.
* A fully-featured GUI coding tool that allows you to create up to three rules per state/token in complex conditional constructions. You decide how each cell will examine its neighbourhood, what conditions must be met to enact change, and what changes to enact. Cells may die, spawn, and devour other cells.
* File save/load functions for both codes and grids.
Cell Blast is a cellular automata studio that I will be adding onto and improving upon in the weeks and months ahead. Stay tuned for regular updates.
更新履歴
* Full retina display support added.
* Brian Silverman's "Wireworld" automata schema included.
* Two new grids included: a Wireworld OR gate, and Bill Gosper's "glider gun".
* Save/load grid functionality optimized.
* Minor wrapping bug fixed.
Cell Blast is a platform for the construction of cellular automata. A cellular automaton is a computational model in which a series of cells are laid out in one or more dimensions, such as a two-dimensional grid. Each cell may exist in a series of states, and these cells evolve based on a series of rules that are processed in discrete time steps. As each step passes, each cell is processed according to these rules.
Cell Blast includes the following features:
* A large grid upon which to draw automata tokens (up to 400x400 cells).
* The ability to choose from 5 states, represented as various token colours, as well as the empty state.
* A "play" feature that allows you to adjust speed and pause.
* A "full-screen" mode that allows your automata to occupy the entire screen.
* A fully-featured GUI coding tool that allows you to create up to three rules per state/token in complex conditional constructions. You decide how each cell will examine its neighbourhood, what conditions must be met to enact change, and what changes to enact. Cells may die, spawn, and devour other cells.
* File save/load functions for both codes and grids.
Cell Blast is a cellular automata studio that I will be adding onto and improving upon in the weeks and months ahead. Stay tuned for regular updates.
更新履歴
* Full retina display support added.
* Brian Silverman's "Wireworld" automata schema included.
* Two new grids included: a Wireworld OR gate, and Bill Gosper's "glider gun".
* Save/load grid functionality optimized.
* Minor wrapping bug fixed.
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