Tactica Lite |
このアプリは現在ストアで閲覧することができません。 | ||||
価格 | 無料 | ダウンロード |
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ジャンル | ゲーム | |||
サイズ | 10.9MB | |||
開発者 | mathHeartCode UG(haftungsbeschraenkt) | |||
順位 |
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リリース日 | 2010-05-15 16:00:00 | 評価 |
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互換性 | iOS 3.0以降が必要です。 iPhone、iPad および iPod touch 対応。 | |||
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Are you tired of playing silly little 2D games on your iPhone?
Well I was, so i've created a game that requires strategy, tactical finesse and planning and enables you to utilize a 100 percent controllable 3D camera, a challenging campaign, compete with your friends and have a great time!
Featuring:
- extremely detailed 3D models
- a freely movable and zoomable battlefield in full 3D
- compare your performance to your friends and earn achievements in Open Feint
- play against a sophisticated AI or friends on your own device
- infinite amount of random Battlefields for unending tactical Fun
- a free sample of 2 special scenarios and 3 challenging campaign missions
Indie Development from Gamers for Gamers, I hope you enjoy it!
This is the lite version, if you want more, feel free to check out the full one!
"A challenging tactical experience to enjoy."
- appspy.com
更新履歴
* if users mistaps units or tiles slightly and taps an empty tile instead, tactica guesses the correct tile to be tapped now!
* AI-Movement is now shown step by step, with little arrows indicating movement
* performance-optimization for the calculation of which tiles are connected to a base, therefore responsiveness to taps should have increased a lot
* many small 3D performance tricks added, so overall 3D Drawing performance should have increased by about 50%
* small Infoviews now rotate in the same way the main view does
* the tile an activated unit is standing on is now blinking
* new Icon
* a new achievement for completing 10 random missions with at least medium AI
* if a Unit is activated, buttons that aren’t tappable anymore disappear
* campaign and random mission menu now remember their state
* tiles that aren't connected and therefore don't reap income now look like their light is turned off
* the "Your Turn" button now is smaller and don't has to be touched to go away
* some information for players that they need lvl3 units to kill a base, especially for lvl 2 where this is necessary to do
* apparently the unoccupied brown tiles weren't visible with low brightness so I increased their brightness
Well I was, so i've created a game that requires strategy, tactical finesse and planning and enables you to utilize a 100 percent controllable 3D camera, a challenging campaign, compete with your friends and have a great time!
Featuring:
- extremely detailed 3D models
- a freely movable and zoomable battlefield in full 3D
- compare your performance to your friends and earn achievements in Open Feint
- play against a sophisticated AI or friends on your own device
- infinite amount of random Battlefields for unending tactical Fun
- a free sample of 2 special scenarios and 3 challenging campaign missions
Indie Development from Gamers for Gamers, I hope you enjoy it!
This is the lite version, if you want more, feel free to check out the full one!
"A challenging tactical experience to enjoy."
- appspy.com
更新履歴
* if users mistaps units or tiles slightly and taps an empty tile instead, tactica guesses the correct tile to be tapped now!
* AI-Movement is now shown step by step, with little arrows indicating movement
* performance-optimization for the calculation of which tiles are connected to a base, therefore responsiveness to taps should have increased a lot
* many small 3D performance tricks added, so overall 3D Drawing performance should have increased by about 50%
* small Infoviews now rotate in the same way the main view does
* the tile an activated unit is standing on is now blinking
* new Icon
* a new achievement for completing 10 random missions with at least medium AI
* if a Unit is activated, buttons that aren’t tappable anymore disappear
* campaign and random mission menu now remember their state
* tiles that aren't connected and therefore don't reap income now look like their light is turned off
* the "Your Turn" button now is smaller and don't has to be touched to go away
* some information for players that they need lvl3 units to kill a base, especially for lvl 2 where this is necessary to do
* apparently the unoccupied brown tiles weren't visible with low brightness so I increased their brightness
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