feelforit |
この情報はストアのものより古い可能性がございます。 | ||||
価格 | 無料 | ダウンロード |
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ジャンル | エンターテインメント | |||
サイズ | 3.4MB | |||
開発者 | Chris DeLeon | |||
順位 |
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リリース日 | 2010-03-28 04:10:57 | 評価 |
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互換性 | iOS 3.0以降が必要です。 iPhone、iPad および iPod touch 対応。 |
Recently updated to support iPad 2!
...still also works on iPod Touch, iPhone, and iPad 1, too.
feelforit was an IndieCade 2010 Finalist.
"...an abstract, spatialized metaphor for how we navigate our lives... an interactive sculpture"
http://tinyurl.com/indicade-ffi
"feelforit is brilliant. It's the most physical game I've ever played on the iPhone."
-Gregory Weir
"...Millenial Rubik's Cube..."
-ilkayari
"The solutions are simultaneously complex and simple. I find myself smiling the entire time..."
-Madameblue
"Huh? I must be getting old! I don't get it!"
-Christinesdragon
"Simple, but endlessly entertaining... one of the best uses of the tilt functionality of the iPhone. It is extremely simple in design, yet yields an endless amount of play possibility... I could play this forever."
-Aaron Vanderbeek
"This is game is ideal to play while on the toilet."
-Jay Meistrich
TIP: Tilt the device to overlap the bright lines onto the dark lines of the same color. The goal is to get each color match to overlap at the same time (bright red over dark red, bright green over dark green...). The darker lines show the goal, the bright lines show the current progress. The shorter the white threads are between joints/tips, the closer you are to the solution.
Warning: "art game". People with an interest in (or a tolerance of?) art are more likely to appreciate this. Its novel core mechanic and presentation may interest traditional players, but it is definitely not structured as a videogame.
At first this will seem very hard. However, bear in mind that there is no time pressure, no penalty, and no way to lose.
As you get a feel for it, the movements can become natural, whereupon the second layer of meaning will become more clear for most users.
(Hint: if you don't look silly while you're doing it, you're probably doing it wrong.)
If you prefer straightforward entertainment, you might be happier with Burnit (my nifty digital fire toy) or Alice in Bomberland (my cartoony action game) instead.
Made by Chris DeLeon, developer behind the top-ranked apps Burnit, Topple, Alice in Bomberland, and iZombie: Death March.
更新履歴
Now supports iPad 2.
...still also works on iPod Touch, iPhone, and iPad 1, too.
feelforit was an IndieCade 2010 Finalist.
"...an abstract, spatialized metaphor for how we navigate our lives... an interactive sculpture"
http://tinyurl.com/indicade-ffi
"feelforit is brilliant. It's the most physical game I've ever played on the iPhone."
-Gregory Weir
"...Millenial Rubik's Cube..."
-ilkayari
"The solutions are simultaneously complex and simple. I find myself smiling the entire time..."
-Madameblue
"Huh? I must be getting old! I don't get it!"
-Christinesdragon
"Simple, but endlessly entertaining... one of the best uses of the tilt functionality of the iPhone. It is extremely simple in design, yet yields an endless amount of play possibility... I could play this forever."
-Aaron Vanderbeek
"This is game is ideal to play while on the toilet."
-Jay Meistrich
TIP: Tilt the device to overlap the bright lines onto the dark lines of the same color. The goal is to get each color match to overlap at the same time (bright red over dark red, bright green over dark green...). The darker lines show the goal, the bright lines show the current progress. The shorter the white threads are between joints/tips, the closer you are to the solution.
Warning: "art game". People with an interest in (or a tolerance of?) art are more likely to appreciate this. Its novel core mechanic and presentation may interest traditional players, but it is definitely not structured as a videogame.
At first this will seem very hard. However, bear in mind that there is no time pressure, no penalty, and no way to lose.
As you get a feel for it, the movements can become natural, whereupon the second layer of meaning will become more clear for most users.
(Hint: if you don't look silly while you're doing it, you're probably doing it wrong.)
If you prefer straightforward entertainment, you might be happier with Burnit (my nifty digital fire toy) or Alice in Bomberland (my cartoony action game) instead.
Made by Chris DeLeon, developer behind the top-ranked apps Burnit, Topple, Alice in Bomberland, and iZombie: Death March.
更新履歴
Now supports iPad 2.
ブログパーツ第二弾を公開しました!ホームページでアプリの順位・価格・周辺ランキングをご紹介頂けます。
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