Ghost in the Machine Mobile |
このアプリは現在ストアで閲覧することができません。 | ||||
価格 | 360円 | ダウンロード |
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ジャンル | ゲーム | |||
サイズ | 36.8MB | |||
開発者 | Michael Moffitt | |||
順位 |
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リリース日 | 2015-09-05 08:39:33 | 評価 | 評価が取得できませんでした。 | |
互換性 | iOS 7.0以降が必要です。 iPhone、iPad および iPod touch 対応。 | |||
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Ghost in the Machine is about the player's escape from a run-down factory following a large explosion. In the dark factory there are many dangerous machines that must be minded in order to not be crushed or mechanically separated. Inspired by 1980s platformer-genre games, Ghost in the Machine features true low-res graphics and an original chiptune soundtrack. It is also difficult, yet rewarding.
The game is simple - you can walk left and right, and jump. Avoid the traps, don't get wrecked, and get to the end. The challenging levels are filled with puzzles and tricky hazards. Each level also has a secret collectible item that will reveal a shred of information about how the player got stuck in the factory in the first place, as well as unlock a secret or two.
The controls are tight, giving the player direct movement control at all times. Jumps are precise, important for situations where timing is essential. The game is easy to learn (even for a child), but challenging to master (even for an adult). Levels are played in a semi-linear fashion so players won't get stuck on just one level that they haven't figured out yet.
Inspired by Game Boy and MSX games, the graphics are authentically restricted, using only four shades at a time. A circular mask is at the edge of the screen, restricting the player's view to contribute to the dark atmosphere. The sound effects and music were all made with a Nintendo Famicom and Game Boy, so they are as real as it gets. The game engine was written from the ground up.
The development of this game was backed by a successful Kickstarter campaign, and we are excited to see it finally ready for release. Lots of time was spent tweaking and expanding the game to be sure we are releasing a high quality title that will provide plenty of play time.
The game is simple - you can walk left and right, and jump. Avoid the traps, don't get wrecked, and get to the end. The challenging levels are filled with puzzles and tricky hazards. Each level also has a secret collectible item that will reveal a shred of information about how the player got stuck in the factory in the first place, as well as unlock a secret or two.
The controls are tight, giving the player direct movement control at all times. Jumps are precise, important for situations where timing is essential. The game is easy to learn (even for a child), but challenging to master (even for an adult). Levels are played in a semi-linear fashion so players won't get stuck on just one level that they haven't figured out yet.
Inspired by Game Boy and MSX games, the graphics are authentically restricted, using only four shades at a time. A circular mask is at the edge of the screen, restricting the player's view to contribute to the dark atmosphere. The sound effects and music were all made with a Nintendo Famicom and Game Boy, so they are as real as it gets. The game engine was written from the ground up.
The development of this game was backed by a successful Kickstarter campaign, and we are excited to see it finally ready for release. Lots of time was spent tweaking and expanding the game to be sure we are releasing a high quality title that will provide plenty of play time.
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